The Volvo Coupe Concept interior |
Volvo recently displayed their Coupe Concept with a beautiful interior dominated by a large central interactive display. Even the new Peugeot 308 does away with many of the buttons you'd expect to find in a centre console, replacing them with functions housed within a touchscreen.
Whilst the interiors are looking minimalist and sleek as a result, hiding functions behind a screen means drivers now need to look and think about functions that were largely instinctive when there was a button or a dial to fumble for and tweak. And if drivers are looking at and thinking about a screen, they're not looking at and thinking about the road in front of them.
So how do we make touchscreens safe to use whilst driving? The answer lies in their name - the sense of touch - or haptic feedback to be more scientific. Essentially, the answer is to segment functions within the car: functions that are accessed frequently and infrequently.
The interior of the Peugeot 308 |
The most obvious example of this is in a task like changing gear in a manual car. Gear changes happen frequently in a journey, so the cognitive load around changing a gear should be kept as light as possible. The thought of replacing a gear lever or flappy paddles with a touch screen that the driver needs to tap every time they wish to change up or down is absurd.
Infrequently actioned functions can generally afford a slightly higher cognitive load. Opening and closing a roof, or even a window for that matter happens seldom on any journey and often when the vehicle is stationary, so using a touch screen to initiate these functions sound almost surprisingly sensible.
Of course this split isn't that simple - just becasue a function isn't needed frequently, doesn't mean it shouldn't be immediately and instinctively accessible. A hooter is a good example of this, and there are many more similar functions to consider when identifying the most appropriate interface to action them.
So can we make a flat, glossy touchscreen work for functions that just need haptic feedback? Continued in Part 2...
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